BASE GAME PLAY RULES

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MICRO BRICK BATTLE™ is a turn-based tabletop strategy game for all ages. Using LEGO® elements, players build armies of 1:120 scale armored vehicles and face off against their opponent’s forces. These fast-paced rules are easy to learn, and provide a great framework for recreating historical battles, or creating battles of your own.

Units

In Micro Brick Battle all land vehicles, airplanes, and other game pieces are referred to as Units

Unit Stats: Each Unit has stats that you will need to reference to play the game.

Rounds

Micro Brick Battle is played in rounds. Each round consists of two turns, one turn per player. On your
turn, you are the Active Player.

Turn Overview

Each turn has three phases:

I. Movement Phase
II. Target Declaration Phase
III. Shooting Phase

The Active Player’s turn is over after all phases have been completed. The other player will then take their turn. After both players have completed their turns, a new round begins.


I. MOVEMENT PHASE

Each turn begins with the Movement Phase. Using Movement Points (MP), the player can move any number of their units. All movement is measured in inches. Players may also turn their turrets and position their fixed guns in preparation for the Target Declaration Phase

Using Movement Points 

Each unit may move up to its maximum MP during  the Movement Phase. Forward movement in a straight line uses 1 MP per inch traveled. Movement in reverse uses 2 MP per inch traveled. Turns use one MP for every 90 degree turn. Rotating a turret does not use MP. Positioning fixed guns requires turning, therefore requiring the use of MP. 

II. TARGET DECLARATION PHASE

After the Active Player’s Movement Phase has been completed, the Target Declaration Phase begins. Starting with their leftmost unit, the Active Player may declare a single target for each of their units. Multiple units may declare the same target. If two or more units are shooting at the same target, resolve shots one at a time.

If a unit’s target is destroyed before their shot is made, it is voided. Any declarations failed to be made during the Target Declaration Phase are voided. Additional targets may not be selected once the Shooting Phase has begun.

LINE OF SIGHT

Line of Sight is required for units in order to shoot at a target. A Line of Sight is determined by being able to draw a straight,uninterrupted line from the shooter’s barrel to any part of thetarget. There are no distance limitations to Line of Sight.

III. SHOOTING PHASE

1. Use the Victory Table to determine the minimum roll needed to destroy a target by finding the intersection between the shooting unit’s Attack Points and the target’s Defense Points.

04 Victory Table

2. Roll 2, 6 sided dice (2D6).

3. If the sum of the dice roll is greater than or equal to the number needed, the target unit is destroyed.

MODIFIERS

Attack, Defense, and Movement Modifiers adjust your unit’s stats. Modifiers will either add or subtract from the unit’s Attack, Defense, or Movement Points.

REAR SHOT

Units suffer a (-2) Defense Modifier when they are being targeted from behind.

05 Rear Shot

HIDDEN UNITS

– If any part of the target unit is hidden behind an Obstacle or Terrain (Tanks, buildings, walls, hedgerows, etc.), it wil be more difficult to hit.
– The closest facing side of the target is used to determine Attack Modifiers.

– If less than 50% of the target’s facing side is hidden, a (-1) will be applied to the shooting unit’s AP value.
– If between 50%-99% of the unit facing side is hidden, then a (-2) is applied to the shooting unit’s AP value.

Example 01

OBSTACLES AND TERRAIN

Solid objects over 4 bricks high, such as houses, dense wooded areas, and hills are Hard Cover. Hard Cover blocks Line of Sight completely.

Soft Cover Obstacles can be shot through with modifiers.

07 Soft Cover

When placing Obstacles and Terrain, you can divide them among the players and take turns placing them. Alternatively, one player can set the entire battlefield, or each player can set up their half of the battlefield.

DESTROYED UNITS

When a unit is destroyed it is placed on its side.

Destroyed units become Soft Cover Obstacles. They may not be moved or reoriented during battle. If a destroyed unit blocks any part of a unit’s Line of Sight, it may be shot through with a (-2) Attack Modifier.

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