Resource Tables

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Here is where we will compile the latest Game Stats for the Micro Brick Battle system. These are the stats created by the Brickmania team for official tournament play. Stat Cards are typically included with Micro Brick Battle themed kits and we have been know to periodically print and distribute decks of Stat Card for public distribution.

CANADA

TypeNAMEATTACKDEFENCEMOVECOSTSPECIAL RULES
TankRam I23610
TankRam II33611
TankGrizzly I44613
SPGSexton II43612Uses SPG rules.

FRANCE

TypeNAMEATTACKDEFENCEMOVECOSTSPECIAL RULES
TankRenault Ft-171137
TankRenault R3523410
TankChar B1 Bis45514
TankSumoa S3544813
SPGSumoa Sau 4034612Uses SPG rules.

GERMANY

TypeNAMEAttackDEFenseMoveCostSPECIAL RULES
TankPanzer I1137
TankPanzer II2369
TankPanzer II Luchs221210
TankPanzer III Ausf G
(Early War)
33811
TankPanzer III (Late War)44613
TankPanzer IV (Early)33811
TankPanzer IV (Late)54714
TankPanzer 35(t)2278
TankPanzer 38(t)2289
TankTiger I86920
TankPanther65916
TankTiger II (King Tiger)97821
TankPanzer VI Maus109424Only 1 maybe on the
battlefield at a time.
TDPanzerjäger I3189
TDMarder I42711
TDMarder II42811
TDMarder III42411
TDNashorn92816
TDStuG III54714
TDStuG IV54714
TDJagdpanzer 38(t) Hetzer53813
TDJagdpanzer IV54714
TDPanzer IV L/7074716
TDJagdpanther75717
TDFerdinand95619
TDJagdtiger98622
SPGGeshutzwagen B2(f)43512Uses SPG rules.
SPGWespe53513Uses SPG rules.
SPGStuH III54714Uses SPG rules.
SPGBrummbär94618Uses SPG rules.
SPGSturmtiger126623Uses SPG rules.
ArtPak 40 75mm Anti-Tank Gun5109Cannot shoot over terrain and obstacles over 1 brick in height.
ArtFlak 36 88mm Gun81014Cannot shoot over terrain and obstacles over 1 brick in height, able to target low-flying airplanes.
ArtLeFH 105mm Howtizer51011Able to shoot over terrain and obstacles.
TYPENAMEAttackBOMBMISSILEMOVECOSTSPECIAL RULES
AirJu-88 Stuka231828Machine Gun Line of Sight – front and the back
AirJu-88 Kanonenvogel 41828
AirMesserschmitt Bf-109321928

GREAT BRITAIN

TypeNAMEATTACKDEFENCEMOVECOSTSPECIAL RULES
TankMk IV Heavy2229
TankMk VI Light Tank1268
TankMatilda I1339
TankMatilda II24311
TankValentine33311
TankChurchill46315
TankCruiser Mk IV (A13 Mk II)23610
TankCrusader (A15 Cruiser Mk VI)33611
TankCromwell44913
TankA34 Comet54815
TankM3 Grant44613
TankSherman Firefly64815
TDArcher64415
SPGBishop53313Uses SPG rules.
SPGSexton53513Uses SPG rules.
Art40mm AA Gun30010Cannot shoot over terrain and obstacles over 1 brick in height, able to target low-flying airplanes.
Art17-Pounder AT Gun61012Cannot shoot over terrain and obstacles over 1 brick in height.
Art25 Pounder Field Gun51011Able to shoot over terrain and obstacles.
TYPENAMEAttackBOMBMISSILEMOVECOSTSPECIAL RULES
AirSpitfire5221928Can be equipped with missiles OR bombs
AirTyphoon3222031

ITALY

TypeNAMEATTACKDEFENCEMOVECOSTSPECIAL RULES
TankCarro Armato M13/4033611
TankCarro Armato M14/4133611
TankCarro Armato P4043812
TanketteCarro Armato L3/351187
TanketteCarro Armato L6/402269
TD/SPGSemovente  da 90/5352512Uses SPG rules.
TD/SPGSemovente  da 75/1843613Uses SPG rules.
TD/SPGSemovente  da 105/2554714Uses SPG rules.
ArtCannone da 75/32 Modello 3741010Cannot shoot over terrain and obstacles over 1 brick in height.
ArtObice da 100/17 Modello 1451011Able to shoot over terrain and obstacles.
ArtCannone da 75/46 CA Modello 34
51010Cannot shoot over terrain and obstacles over 1 brick in height, able to target low-flying airplanes.
TYPENAMEAttackBOMBMISSILEMOVECOSTSPECIAL RULES
AirRe. 2001 Falco II421928

JAPAN

TypeNAMEATTACKDEFENCEMOVECOSTSPECIAL RULES
TanketteType 94 Te-Ke1197
TanketteType 97 Te-Ke2197
TankType 89B I-Go32610
TankType 90 I-Go3259
TankType 95 Ha-Go2289
TankType 97 Chi Ha33711
TankType 97 ShinHoTo43712
TankType 3 Chi-Nu44713
SPGType 4 Ho-Ro62713Uses SPG rules.
ArtType 94 37mm AT Gun3008Cannot shoot over terrain and obstacles over 1 brick in height
ArtType 1 47mm Anti-Tank Gun4109Cannot shoot over terrain and obstacles over 1 brick in height
ArtType 88 75mm AA Gun50010Able to shoot over terrain and obstacles
ArtType 91 10cm Howitzer5008Able to shoot over terrain and obstacles
ArtType 96 15cm Howitzer 60011Able to shoot over terrain and obstacles
TYPENAMEAttackBOMBMISSILEMOVECOSTSPECIAL RULES
AirKi-51 “Sonia”221727
AirA6M Zero221827

SOVIET UNION

TypeNAMEATTACKDEFENCEMOVECOSTSPECIAL RULES
TankT-2632610
TankT-5032610
TankT-602299
TankT-7033911
TankBT-5321410
TankBT-7331611
TankT-34/76551016
TankT-34/8565816
TankKV-155715
TankIS-275719
TankIS-386721
SPGSu-7653912Uses SPG rules.
SPGSu-85651016Uses SPG rules.
SPGSu-15275817Uses SPG rules.
SPGSu-1-12 76mm on Gaz AAA4079Uses SPG rules.
SPGSu-5 122mm Gun52612Uses SPG rules.
ArtM1927 76mm Regimental Gun3109Able to shoot over terrain and obstacles
ArtZis-3 76mm Field Gun41010Able to shoot over terrain and obstacles
ArtM1939 85MM AA Gun 52-K60012Cannot shoot over terrain and obstacles over 1 brick in height, able to target low-flying airplanes.
Art203mm Howitzer M1931 (B-4)80013Able to shoot over terrain and obstacles
TYPENAMEAttackBOMBMISSILEMOVECOSTSPECIAL RULES
AirLL-2 Sturmovik3321932Machine Gun Line of Sight – front and the back

UNITED STATES

TypeNAMEATTACKDEFENCEMOVECOSTSPECIAL RULES
TranLVT-10057Amphibious Vehicle -2 Movement in Water. Can Transport one full Infantry Unit
TankLVT-41258Amphibious Vehicle -2 Movement in Water. Can Transport one full Infantry Unit
TankLVT(A)-12259Amphibious Vehicle -2 Movement in Water.
TankLVT(A)-432511Amphibious Vehicle -2 Movement in Water.
TankM2A4 2279
TankM3 Stuart23710
TankM5 Stuart24711
TankM22 Locust2289
TankM-24 Chaffee431012
TankM3 Lee44613AP=2 when attacking with top turret
TankM4 Sherman 44813
TankM4A3E2 Sherman “Jumbo”46615
TankM4A3E8 Sherman “Easy Eight”55915
TankM4 Sherman “Duplex Drive”45815Amphibious vehicle. In Water: May not attack. (-2) Movement Modifier. Must move at least 1MP and can only turn 45 degrees each turn.
TankM26 Pershing86819
TankM10 Wolverine631014
TankM18 Hellcat521612
TankM36 Jackson73815
SPGM8 Scott33711Uses SPG rules.
SPGM4 105 Sherman54815Uses SPG rules.
SPGM7 Priest53613Uses SPG rules.
SPGM12 155mm GMC72614Uses SPG rules.
ArtM1A1 75mm Howitzer3109
ArtM2A1 105mm Howitzer51011
ArtM5 3in AT Gun61012Cannot shoot over terrain and obstacles over 1 brick in height
TYPENAMEAttackBOMBMISSILEMOVECOSTSPECIAL RULES
AirP-40 Warhawk321828
AirP-38 Lightning5532039
AirP-47 Thunderbolt5221933
AirP-51 Mustang3222032
AirF4-U Corsair4221932

Miscellaneous

TypeATTACKDEFENCEMOVECOSTSPECIAL RULES
Tank Commander000+10Either – Shoot, Move, Shoot or Move, Shoot, Move
Staff Car00103Spotter

Buildings, Terrain, & Obstacles

TYPENAMEHMCostSPECIAL RULES
BldArtillery Bunker44(+2) Defense Modifier to artillery within bunker. Can only shoot targets from front
BldSpotting Bunker43Used as a spotter. Can only draw Line of Sight on targets from front
BldHouse35Hard Cover.  3 shots to destroy and remove from game
BldBuilding56Hard Cover.  5 shots to destroy and remove from game
BldBase88Hard Cover. 8 shots to destroy and remove from game
TerHedgerow1*2Soft Cover (-1) Attack Modifier. When targeted a 6 stud wide gap is made
TerForest1*5Hard Cover.  1 shot destroys a 4 stud by 4 stud section
TerLight Tree Cover1*2Soft Cover (-1) Attack Modifier. When targeted a 6 stud wide gap is made
ObsBridge231-3 bricks high use Soft Cover, 4+ bricks high, Hard Cove
ObsEmplacement0**2Soft Cover (+2) Defense Modifier when being targeted from the front
ObsLow Wall1*2Soft Cover (+2) Defense Modifier. When targeted a 6 stud wide gap is made
ObsTank Trap0**3Tank Traps do not block Line of Sight. Ground Units cannot move through
ObsWall1*3Hard Cover. When targeted a 6 stud wide gap is made
ObsWire Obstacles*****2(-3) Movement Modifier when unit moves through space.

*Per section of Terrain/ Obstacle. **Cannot be targeted *** See Advanced Rules

Infantry Units

NameColorCostSpecial Rules
Grenadier UnitGreen15A Grenadier Unit counts as two full units when attack or flanking.
Sniper UnitYellow17A Sniper units Line of Sight is extended by 5”.
A Sniper ignores hidden unit rules.
Medical UnitRed19A Medical unit can only be on a half unit.
Add a red 1×1 round plate under each of Soldier Marker.
A Medical unit always sprints
A medical unit can remove a marker to heal a injured unit that it is adjacent to back to a full unit. Once both red markers are Medical Unit becomes a Infantry Unit.
Elite UnitBlack15A Elite Unit has a attack of 3 Attack Points
A Elite Unit counts as two units while Raiding.
Engineer UnitBlue22A Engineer Unit that spends one round adjacent to a destroyed tank unit may repair the units ability to shoot.
A Engineer Unit that spends a second round adjacent to a destroyed tank unit restores the unit to full working condition.
A Tank cannot be restored to working condition more than once per game.
A Engineer Units turn is done once it moves to repair a tank unit.
If the Tank or Engineer Unit is hit the repair hasn’t been completed.
Rounds do not have to be in succession, use markers to indicate repairs have been done.
The CaptainWhite18The Captain can be added to any non specialty unit when preparing for game play.
The Captain’s unit can sprint and attack on the same turn.The Captain marker can move between units once game play has begun, this includes moving onto a specialty unit.
The Captain marker is always the first marker removed if the unit takes damage.

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