[Base Game Play Rules] [Return to MBB Rules TOC]
A 3’x4’ battlefield is recommended, but Micro Brick Battle can be played anywhere.
YOU WILL NEED:
- Ruler or tape measure
- 2 six-sided dice (2D6)
- Units for each player
- Terrain and/or Obstacles
DEPLOYMENT
After the battlefield has been set up, but before the game starts, both players must place their units onto the battlefield. Mark an area 6 inches away from each player’s starting edge, this area is called the Deployment Zone.
Players alternate placing units in their Deployment Zones until all units have been deployed onto the battlefield. To determine who deploys the first unit, each player rolls 1D6. The high roller deploys first. The player who deploys first also gets to take the first turn.


FIRST TURN RULE
The player who goes first does not take a full turn the first round. Instead, they must make a decision to skip either their Movement Phase, or their Shooting Phase. This decision is made at the start of their first game turn. This only applies this player’s first turn. The first player does not have to tell their opponent if they will be shooting or moving until all units are deployed.

WINNING
A player wins when all of their opponent’s units have been destroyed, unless otherwise specified by a scenario.
CONFLICT RESOLUTION
While we have attempted to make these rules asthorough as possible, there may be disagreements over their application in certain situations. Therefore, we suggest using a die roll to determine the outcome. Each player rolls 1D6, the player with the highest roll wins the disagreement, and game play continues. This should only be used as a last-ditch conflict resolution.
THE GOLDEN RULE
Although both players are trying to win, they should remember that the goal of Micro Brick Battle is for both players to have fun.
YOUNG PLAYERS GUIDE
Micro Brick Battle’s rules can be uniquely adjusted so young players can play modified rules. These can be played alongside the advanced rule set, ensuring fun for all ages. Players will still be playing the same game but with slightly modified rules.
IF YOU HAVE YOUNGER PLAYERS HERE ARE A FEW SUGGESTIONS:
- Start with the Quick Play Rules
- Once they are ready, try adding a Hidden Tank rule: If the tank being attacked is partially hidden, the attacker receives a (-1) Attack Modifier. A good indicator that they are ready is that they can play the game on their own.
- If one player is ready to play with more advanced rules and another isn’t, one player can play with modified rules, while the other plays with the base, or advanced rules.
- For really young players, create a single die that has two colors. One color is a hit and the other is a miss. Movement can be measured using a stick or 1×12 brick.
HOUSE RULES
Micro Brick Battle allows for easy customization of rules and scenario objectives. Be creative and come up with your own battles and rules.
HERE ARE A COUPLE OF HINTS:
- All players must agree on rules before starting a battle, write them down!
- Don’t add too much into one battle. Too many extra rules may slow your game down.
- If a rule doesn’t play out as expected try altering it slightly.
EASY WAYS TO CREATE RULES WITH DICE ROLLS:
- Even or odds
- High roller wins
- Must roll a certain number or higher
- Must match the number your opponent rolls on a single die.
- First person to roll an agreed upon number.
